![]() Additionally, terrain accepts any game object with an LODGroup component as a tree prototype, and put no limitation on the mesh size or number of materials being used (in contrast to the Tree Creator trees). The prefab can both be instantiated in a scene as a common prefab instance or be selected as a tree prototype on the terrain and paint massively. The SpeedTree importer in the end generates a prefab with LODGroup component configured. Materials will not be generated again on reimporting, unless you hit the Generate Materials or Apply & Generate Materials button, therefore any customisations to the materials can be preserved. SPM assets for you to tweak the generated game object and materials. There are import settings when you select. Make sure the textures are reachable in the project folder and materials for each LOD will be generated automatically. ![]() SpeedTree assets (.SPM files saved by Unity version of SpeedTree Modeler) are recognized and imported by Unity just like other assets. ![]()
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